Ship Wreckers: Isometric Mobile Game Art

A mockup and assets from my final Mobile Game Art class project at CGMA. In his theoretical mobile game, players collect flotsam and jetsam and use it to outfit their ship with scrap-built structures. As they collect more resources, they can explore farther across the post-apocalyptic seas!

A mockup of an in-game screenshot. Here, a white stroke shows that the diving bell structure has been selected.

A mockup of an in-game screenshot. Here, a white stroke shows that the diving bell structure has been selected.

Individual building assets.

Individual building assets.

3 different style explorations: cartoony with heavy line, realistic proportions with line and texture, and realistic proportions without line or texture.

3 different style explorations: cartoony with heavy line, realistic proportions with line and texture, and realistic proportions without line or texture.

A breakdown of the tileable pieces used to construct the ship. These background tiles don't have linework, to make them distinct from the objects players will interact with.

A breakdown of the tileable pieces used to construct the ship. These background tiles don't have linework, to make them distinct from the objects players will interact with.